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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FNaniteAssemblyDataBuilder
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 FindOrAddPart
(
const FSoftObjectPath& MeshPath, |
NaniteAssemblyDataBuilder.h | ||
int32 FindOrAddPart
(
const FSoftObjectPath& MeshPath, |
NaniteAssemblyDataBuilder.h |
FindOrAddPart(const FSoftObjectPath &, int32)
| Name | FindOrAddPart |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/NaniteAssemblyDataBuilder.h |
| Include Path | #include "NaniteAssemblyDataBuilder.h" |
int32 FindOrAddPart
(
const FSoftObjectPath & MeshPath,
int32 MaterialSlotGroup
)
FindOrAddPart(const FSoftObjectPath &, int32, bool &)
| Name | FindOrAddPart |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/NaniteAssemblyDataBuilder.h |
| Include Path | #include "NaniteAssemblyDataBuilder.h" |
| Source | /Engine/Source/Runtime/Engine/Private/NaniteAssemblyDataBuilder.cpp |
int32 FindOrAddPart
(
const FSoftObjectPath & MeshPath,
int32 MaterialSlotGroup,
bool & bOutNewPart
)