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ActorDesc for Actors that are part of a LevelInstanceActor Level.
| Name | FLevelInstanceActorDesc |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/LevelInstance/LevelInstanceActorDesc.h |
| Include Path | #include "WorldPartition/LevelInstance/LevelInstanceActorDesc.h" |
Syntax
class FLevelInstanceActorDesc : public FWorldPartitionActorDesc
Inheritance Hierarchy
- FWorldPartitionActorDesc → FLevelInstanceActorDesc
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FLevelInstanceActorDesc() |
WorldPartition/LevelInstance/LevelInstanceActorDesc.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FLevelInstanceActorDesc() |
WorldPartition/LevelInstance/LevelInstanceActorDesc.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ELevelInstanceRuntimeBehavior GetDesiredRuntimeBehavior() |
WorldPartition/LevelInstance/LevelInstanceActorDesc.h |
Overridden from FWorldPartitionActorDesc
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CheckForErrors
(
const IWorldPartitionActorDescInstanceView* InActorDescView, |
WorldPartition/LevelInstance/LevelInstanceActorDesc.h | ||
virtual UActorDescContainer * GetChildContainer() |
WorldPartition/LevelInstance/LevelInstanceActorDesc.h | ||
virtual const FWorldPartitionActorFilter * GetChildContainerFilter() |
WorldPartition/LevelInstance/LevelInstanceActorDesc.h | ||
virtual EWorldPartitionActorFilterType GetChildContainerFilterType() |
WorldPartition/LevelInstance/LevelInstanceActorDesc.h | ||
virtual FString GetChildContainerName() |
WorldPartition/LevelInstance/LevelInstanceActorDesc.h | ||
virtual FName GetChildContainerPackage() |
WorldPartition/LevelInstance/LevelInstanceActorDesc.h | ||
virtual bool HasStandaloneHLOD() |
WorldPartition/LevelInstance/LevelInstanceActorDesc.h | ||
virtual bool IsChildContainerInstance() |
WorldPartition/LevelInstance/LevelInstanceActorDesc.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FTransform GetChildContainerTransform() |
WorldPartition/LevelInstance/LevelInstanceActorDesc.h | ||
FLevelInstancePropertyOverrideDesc * GetOverrideDesc() |
WorldPartition/LevelInstance/LevelInstanceActorDesc.h |
Overridden from FWorldPartitionActorDesc
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UActorDescContainerInstance * CreateChildContainerInstance
(
const FWorldPartitionActorDescInstance* InActorDescInstance |
WorldPartition/LevelInstance/LevelInstanceActorDesc.h | ||
virtual bool Equals
(
const FWorldPartitionActorDesc* Other |
WorldPartition/LevelInstance/LevelInstanceActorDesc.h | ||
virtual bool GetChildContainerInstance
(
const FWorldPartitionActorDescInstance* InActorDescInstance, |
WorldPartition/LevelInstance/LevelInstanceActorDesc.h | ||
virtual UWorldPartition * GetLoadedChildWorldPartition
(
const FWorldPartitionActorDescInstance* InActorDescInstance |
WorldPartition/LevelInstance/LevelInstanceActorDesc.h | ||
virtual uint32 GetSizeOf() |
WorldPartition/LevelInstance/LevelInstanceActorDesc.h | ||
| WorldPartition/LevelInstance/LevelInstanceActorDesc.h | |||
virtual void Init
(
const FWorldPartitionActorDescInitData& DescData |
WorldPartition/LevelInstance/LevelInstanceActorDesc.h | ||
virtual void Serialize
(
FArchive& Ar |
WorldPartition/LevelInstance/LevelInstanceActorDesc.h | ||
virtual void SetContainer
(
UActorDescContainer* InContainer |
WorldPartition/LevelInstance/LevelInstanceActorDesc.h | ||
virtual void TransferFrom
(
const FWorldPartitionActorDesc* From |
WorldPartition/LevelInstance/LevelInstanceActorDesc.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool ValidateCircularReference
(
const UActorDescContainerInstance* InParentContainer, |
WorldPartition/LevelInstance/LevelInstanceActorDesc.h |