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Struct used to create actor descriptor.
| Name | FWorldPartitionActorDescInitData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionActorDesc.h |
| Include Path | #include "WorldPartition/WorldPartitionActorDesc.h" |
Syntax
struct FWorldPartitionActorDescInitData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| WorldPartition/WorldPartitionActorDesc.h | |||
FWorldPartitionActorDescInitData
(
FActorDescArchive* InArchive |
WorldPartition/WorldPartitionActorDesc.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActorPath | FSoftObjectPath | WorldPartition/WorldPartitionActorDesc.h | ||
| NativeClass | UClass * | WorldPartition/WorldPartitionActorDesc.h | ||
| PackageName | FName | WorldPartition/WorldPartitionActorDesc.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DataSource | TVariant< TArray< uint8 >, FActorDescArchive * > | Provide SerializedData or an already initialized Archive. | WorldPartition/WorldPartitionActorDesc.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FActorDescArchive * GetArchive() |
WorldPartition/WorldPartitionActorDesc.h | ||
TArray< uint8 > & GetSerializedData () |
WorldPartition/WorldPartitionActorDesc.h | ||
const TArray< uint8 > & GetSerializedData () |
WorldPartition/WorldPartitionActorDesc.h | ||
bool IsUsingArchive() |
WorldPartition/WorldPartitionActorDesc.h | ||
FWorldPartitionActorDescInitData & SetActorPath
(
const FSoftObjectPath& InActorPath |
WorldPartition/WorldPartitionActorDesc.h | ||
FWorldPartitionActorDescInitData & SetNativeClass
(
UClass* InNativeClass |
WorldPartition/WorldPartitionActorDesc.h | ||
FWorldPartitionActorDescInitData & SetPackageName
(
FName InPackageName |
WorldPartition/WorldPartitionActorDesc.h |