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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FLevelInstanceActorDesc
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
WorldPartition/LevelInstance/LevelInstanceActorDesc.h |
|
|
|
WorldPartition/LevelInstance/LevelInstanceActorDesc.h |
|
Init(const AActor *)
| |
|
| Name |
Init |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/WorldPartition/LevelInstance/LevelInstanceActorDesc.h |
| Include Path |
#include "WorldPartition/LevelInstance/LevelInstanceActorDesc.h" |
| Source |
/Engine/Source/Runtime/Engine/Private/WorldPartition/LevelInstance/LevelInstanceActorDesc.cpp |
virtual void Init
(
const AActor * InActor
)
Init(const FWorldPartitionActorDescInitData &)
| |
|
| Name |
Init |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/WorldPartition/LevelInstance/LevelInstanceActorDesc.h |
| Include Path |
#include "WorldPartition/LevelInstance/LevelInstanceActorDesc.h" |
| Source |
/Engine/Source/Runtime/Engine/Private/WorldPartition/LevelInstance/LevelInstanceActorDesc.cpp |
virtual void Init
(
const FWorldPartitionActorDescInitData & DescData
)