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Interface for a view on top of an actor descriptor instance, used to cache information that can be different than the actor descriptor instance itself.
| Name | IWorldPartitionActorDescInstanceView |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionActorDescInstanceViewInterface.h |
| Include Path | #include "WorldPartition/WorldPartitionActorDescInstanceViewInterface.h" |
Syntax
class IWorldPartitionActorDescInstanceView
Derived Classes
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IWorldPartitionActorDescInstanceView() |
WorldPartition/WorldPartitionActorDescInstanceViewInterface.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CheckForErrors
(
IStreamingGenerationErrorHandler* ErrorHandler |
WorldPartition/WorldPartitionActorDescInstanceViewInterface.h | ||
AActor * GetActor
(
bool bEvenIfPendingKill, |
WorldPartition/WorldPartitionActorDescInstanceViewInterface.h | ||
const FWorldPartitionActorDesc * GetActorDesc() |
WorldPartition/WorldPartitionActorDescInstanceViewInterface.h | ||
bool GetActorIsEditorOnly() |
WorldPartition/WorldPartitionActorDescInstanceViewInterface.h | ||
bool GetActorIsEditorOnlyLoadedInPIE() |
WorldPartition/WorldPartitionActorDescInstanceViewInterface.h | ||
bool GetActorIsHLODRelevant() |
WorldPartition/WorldPartitionActorDescInstanceViewInterface.h | ||
bool GetActorIsRuntimeOnly() |
WorldPartition/WorldPartitionActorDescInstanceViewInterface.h | ||
FName GetActorLabel() |
WorldPartition/WorldPartitionActorDescInstanceViewInterface.h | ||
virtual FName GetActorLabelOrName() |
WorldPartition/WorldPartitionActorDescInstanceViewInterface.h | ||
FName GetActorName() |
WorldPartition/WorldPartitionActorDescInstanceViewInterface.h | ||
UClass * GetActorNativeClass() |
WorldPartition/WorldPartitionActorDescInstanceViewInterface.h | ||
FName GetActorPackage() |
WorldPartition/WorldPartitionActorDescInstanceViewInterface.h | ||
FSoftObjectPath GetActorSoftPath() |
WorldPartition/WorldPartitionActorDescInstanceViewInterface.h | ||
FTopLevelAssetPath GetBaseClass() |
WorldPartition/WorldPartitionActorDescInstanceViewInterface.h | ||
const FWorldPartitionActorFilter * GetChildContainerFilter() |
WorldPartition/WorldPartitionActorDescInstanceViewInterface.h | ||
EWorldPartitionActorFilterType GetChildContainerFilterType() |
WorldPartition/WorldPartitionActorDescInstanceViewInterface.h | ||
bool GetChildContainerInstance
(
FWorldPartitionActorDesc::FContainerInstance& OutContainerInstance |
WorldPartition/WorldPartitionActorDescInstanceViewInterface.h | ||
FName GetChildContainerPackage() |
WorldPartition/WorldPartitionActorDescInstanceViewInterface.h | ||
UActorDescContainerInstance * GetContainerInstance() |
WorldPartition/WorldPartitionActorDescInstanceViewInterface.h | ||
FGuid GetContentBundleGuid() |
WorldPartition/WorldPartitionActorDescInstanceViewInterface.h | ||
const FDataLayerInstanceNames & GetDataLayerInstanceNames() |
WorldPartition/WorldPartitionActorDescInstanceViewInterface.h | ||
| WorldPartition/WorldPartitionActorDescInstanceViewInterface.h | |||
FBox GetEditorBounds() |
WorldPartition/WorldPartitionActorDescInstanceViewInterface.h | ||
| WorldPartition/WorldPartitionActorDescInstanceViewInterface.h | |||
const FSoftObjectPath & GetExternalDataLayerAsset() |
WorldPartition/WorldPartitionActorDescInstanceViewInterface.h | ||
const FGuid & GetFolderGuid() |
WorldPartition/WorldPartitionActorDescInstanceViewInterface.h | ||
FName GetFolderPath() |
WorldPartition/WorldPartitionActorDescInstanceViewInterface.h | ||
const FGuid & GetGuid() |
WorldPartition/WorldPartitionActorDescInstanceViewInterface.h | ||
FSoftObjectPath GetHLODLayer() |
WorldPartition/WorldPartitionActorDescInstanceViewInterface.h | ||
bool GetIsSpatiallyLoaded() |
WorldPartition/WorldPartitionActorDescInstanceViewInterface.h | ||
FTopLevelAssetPath GetNativeClass() |
WorldPartition/WorldPartitionActorDescInstanceViewInterface.h | ||
const FGuid & GetParentActor() |
WorldPartition/WorldPartitionActorDescInstanceViewInterface.h | ||
| WorldPartition/WorldPartitionActorDescInstanceViewInterface.h | |||
| WorldPartition/WorldPartitionActorDescInstanceViewInterface.h | |||
FBox GetRuntimeBounds() |
WorldPartition/WorldPartitionActorDescInstanceViewInterface.h | ||
FName GetRuntimeGrid() |
WorldPartition/WorldPartitionActorDescInstanceViewInterface.h | ||
const FGuid & GetSceneOutlinerParent() |
WorldPartition/WorldPartitionActorDescInstanceViewInterface.h | ||
| WorldPartition/WorldPartitionActorDescInstanceViewInterface.h | |||
bool HasProperty
(
FName PropertyName |
WorldPartition/WorldPartitionActorDescInstanceViewInterface.h | ||
bool HasResolvedDataLayerInstanceNames() |
WorldPartition/WorldPartitionActorDescInstanceViewInterface.h | ||
bool IsChildContainerInstance() |
WorldPartition/WorldPartitionActorDescInstanceViewInterface.h | ||
bool IsEditorOnlyReference
(
const FGuid& ReferenceGuid |
WorldPartition/WorldPartitionActorDescInstanceViewInterface.h | ||
bool IsEditorRelevant() |
WorldPartition/WorldPartitionActorDescInstanceViewInterface.h | ||
bool IsListedInSceneOutliner() |
WorldPartition/WorldPartitionActorDescInstanceViewInterface.h | ||
bool IsLoaded
(
bool bEvenIfPendingKill |
WorldPartition/WorldPartitionActorDescInstanceViewInterface.h | ||
bool IsMainWorldOnly() |
WorldPartition/WorldPartitionActorDescInstanceViewInterface.h | ||
bool IsRuntimeRelevant() |
WorldPartition/WorldPartitionActorDescInstanceViewInterface.h | ||
bool IsUsingDataLayerAsset() |
WorldPartition/WorldPartitionActorDescInstanceViewInterface.h | ||
FString ToString
(
FWorldPartitionActorDesc::EToStringMode Mode |
WorldPartition/WorldPartitionActorDescInstanceViewInterface.h |