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Unreal Engine C++ API Reference > Runtime > Engine > Components > USceneComponent
- USceneComponent::CalcBounds()
- UMaterialEditorMeshComponent::CalcBounds()
- ULakeCollisionComponent::CalcBounds()
- UOceanCollisionComponent::CalcBounds()
- UFuncTestRenderingComponent::CalcBounds()
- USmartObjectRenderingComponent::CalcBounds()
- UMassCrowdLaneDataRenderingComponent::CalcBounds()
- USmartObjectContainerRenderingComponent::CalcBounds()
- ULandscapeGizmoRenderComponent::CalcBounds()
- UWaterBodyLakeComponent::CalcBounds()
- UNavLinkComponent::CalcBounds()
- UNavCorridorTestingComponent::CalcBounds()
- UDataflowComponent::CalcBounds()
- UNavLinkRenderingComponent::CalcBounds()
- UGeometryCollectionISMPoolDebugDrawComponent::CalcBounds()
- UNiagaraCullProxyComponent::CalcBounds()
- UGizmoArrowComponent::CalcBounds()
- UWaterBodyRiverComponent::CalcBounds()
- UGameplayDebuggerRenderingComponent::CalcBounds()
- UBrushComponent::CalcBounds()
- UCableComponent::CalcBounds()
- UGizmoLineHandleComponent::CalcBounds()
- UGizmoBoxComponent::CalcBounds()
- UZoneGraphAnnotationTestingComponent::CalcBounds()
- UWaterBodyOceanComponent::CalcBounds()
- UGizmoCircleComponent::CalcBounds()
- USphereComponent::CalcBounds()
- UZoneGraphTestingComponent::CalcBounds()
- UDrawFrustumComponent::CalcBounds()
- UCustomMeshComponent::CalcBounds()
- UVectorFieldComponent::CalcBounds()
- UZoneShapeComponent::CalcBounds()
- UBoxComponent::CalcBounds()
- UGizmoRectangleComponent::CalcBounds()
- UGeometryCacheComponent::CalcBounds()
- UZoneGraphRenderingComponent::CalcBounds()
- UWaterSplineComponent::CalcBounds()
- UCapsuleComponent::CalcBounds()
- UBillboardComponent::CalcBounds()
- UZoneGraphAnnotationComponent::CalcBounds()
- UHeterogeneousVolumeComponent::CalcBounds()
- UWaterMeshComponent::CalcBounds()
- PAPER2UPaperSpriteComponent::CalcBounds()
- UMaterialBillboardComponent::CalcBounds()
- UEQSRenderingComponent::CalcBounds()
- UDestructibleComponent::CalcBounds()
- UModelComponent::CalcBounds()
- UArrowComponent::CalcBounds()
- UDeformableTetrahedralComponent::CalcBounds()
- UPointCloudComponent::CalcBounds()
- UShapeComponent::CalcBounds()
- USphereComponent::CalcBounds()
- UBoxComponent::CalcBounds()
- UCapsuleComponent::CalcBounds()
- UBasic2DTriangleSetComponent::CalcBounds()
- UImagePlateComponent::CalcBounds()
- UWidgetComponent::CalcBounds()
- PAPER2UPaperTerrainComponent::CalcBounds()
- UBasic2DPointSetComponent::CalcBounds()
- UBasic2DLineSetComponent::CalcBounds()
- UNavTestRenderingComponent::CalcBounds()
- PAPER2UPaperGroupedSpriteComponent::CalcBounds()
- UOctreeDynamicMeshComponent::CalcBounds()
- ULineSetComponent::CalcBounds()
- UPointSetComponent::CalcBounds()
- PAPER2UPaperTileMapComponent::CalcBounds()
- UBasic3DTriangleSetComponent::CalcBounds()
- UVirtualHeightfieldMeshComponent::CalcBounds()
- UGroomComponent::CalcBounds()
- UBasic3DPointSetComponent::CalcBounds()
- UBasic3DLineSetComponent::CalcBounds()
- UTriangleSetComponent::CalcBounds()
- UContextualAnimSceneActorComponent::CalcBounds()
- UTextRenderComponent::CalcBounds()
- URuntimeVirtualTextureComponent::CalcBounds()
- USplineMeshComponent::CalcBounds()
- UDecalComponent::CalcBounds()
- ULandscapeHeightfieldCollisionComponent::CalcBounds()
- UMRMeshComponent::CalcBounds()
- PAPER2UPaperFlipbookComponent::CalcBounds()
- ULineBatchComponent::CalcBounds()
- UNavMeshRenderingComponent::CalcBounds()
- UMeshWireframeComponent::CalcBounds()
- UHierarchicalInstancedStaticMeshComponent::CalcBounds()
- UControlRigComponent::CalcBounds()
- ULandscapeSplinesComponent::CalcBounds()
- UNiagaraComponent::CalcBounds()
- UNiagaraCullProxyComponent::CalcBounds()
- UClusterUnionComponent::CalcBounds()
- UProceduralMeshComponent::CalcBounds()
- USplineComponent::CalcBounds()
- UWaterSplineComponent::CalcBounds()
- UDebugSkelMeshComponent::CalcBounds()
- UInstancedStaticMeshComponent::CalcBounds()
- UHierarchicalInstancedStaticMeshComponent::CalcBounds()
- UStaticMeshComponent::CalcBounds()
- UMaterialEditorMeshComponent::CalcBounds()
- USplineMeshComponent::CalcBounds()
- UHierarchicalInstancedStaticMeshComponent::CalcBounds()
- UInstancedStaticMeshComponent::CalcBounds()
- UHierarchicalInstancedStaticMeshComponent::CalcBounds()
- UGeometryCollectionComponent::CalcBounds()
- ULidarPointCloudComponent::CalcBounds()
- UDynamicMeshComponent::CalcBounds()
- ULandscapeComponent::CalcBounds()
- UAudioComponent::CalcBounds()
- USkinnedMeshComponent::CalcBounds()
- UDestructibleComponent::CalcBounds()
- UDebugSkelMeshComponent::CalcBounds()
- USkeletalMeshComponent::CalcBounds()
- UDebugSkelMeshComponent::CalcBounds()
- UParticleSystemComponent::CalcBounds()
- USkeletalMeshComponent::CalcBounds()
- UDebugSkelMeshComponent::CalcBounds()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
Include | #include "Components/SceneComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp |
virtual FBoxSphereBounds CalcBounds
&40;
const FTransform & LocalToWorld
&41; const
Remarks
Calculate the bounds of the component. Default behavior is a bounding box/sphere of zero size.