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Unreal Engine C++ API Reference > Runtime > Engine > Components > UCapsuleComponent
- USceneComponent::CalcBounds()
- UShapeComponent::CalcBounds()
- UCapsuleComponent::CalcBounds()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/CapsuleComponent.h |
Include | #include "Components/CapsuleComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/CapsuleComponent.cpp |
virtual FBoxSphereBounds CalcBounds
&40;
const FTransform & LocalToWorld
&41; const
Remarks
Calculate the bounds of the component. Default behavior is a bounding box/sphere of zero size.