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Unreal Engine C++ API Reference > Plugins > ApexDestruction > UDestructibleComponent
- USceneComponent::CalcBounds()
- USkinnedMeshComponent::CalcBounds()
- UDestructibleComponent::CalcBounds()
References
Module | ApexDestruction |
Header | /Engine/Plugins/Runtime/ApexDestruction/Source/ApexDestruction/Public/DestructibleComponent.h |
Include | #include "DestructibleComponent.h" |
Source | /Engine/Plugins/Runtime/ApexDestruction/Source/ApexDestruction/Private/DestructibleComponent.cpp |
virtual FBoxSphereBounds CalcBounds
&40;
const FTransform & LocalToWorld
&41; const
Remarks
Calculate the bounds of the component. Default behavior is a bounding box/sphere of zero size.