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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UDecalComponent
- USceneComponent::CalcBounds()
- UDecalComponent::CalcBounds()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/DecalComponent.h |
Include | #include "Components/DecalComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/DecalComponent.cpp |
virtual FBoxSphereBounds CalcBounds
&40;
const FTransform & LocalToWorld
&41; const
Remarks
Calculate the bounds of the component. Default behavior is a bounding box/sphere of zero size.