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Unreal Engine C++ API Reference > Plugins > LidarPointCloudRuntime > ULidarPointCloudComponent
- USceneComponent::CalcBounds()
- ULidarPointCloudComponent::CalcBounds()
References
Module | LidarPointCloudRuntime |
Header | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloudComponent.h |
Include | #include "LidarPointCloudComponent.h" |
Source | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Private/LidarPointCloudComponent.cpp |
virtual FBoxSphereBounds CalcBounds
&40;
const FTransform & LocalToWorld
&41; const
Remarks
Calculate the bounds of the component. Default behavior is a bounding box/sphere of zero size.