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Unreal Engine C++ API Reference > Runtime > Engine > AI
Classes
Typedefs
Name | Description |
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FNavAllocator |
Enums
Functions
Type | Name | Description | |
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bool | FNavigationSystem::BoxesAreSame
(
const FBox& A, |
|
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constexpr FBox | FNavigationSystem::InvalidBoundingBox
(
ForceInit, |
|
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bool | FNavigationSystem::IsInBaseNavmesh
(
const UObject* Object |
Objects placed directly in the level and objects placed in the base navmesh data layers are in the base navmesh. |
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bool | FNavigationSystem::IsLevelVisibilityChanging
(
const UObject* Object |
Returns true if the visibility of the owning level is currently changing (loading/unloading). |
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bool | FNavigationSystem::IsValidLocation
(
const FVector& TestLocation |
Variables
Type | Name | Description | |
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const float | FallbackAgentHeight | Used as a fallback value for navigation agent height, when none specified via UNavigationSystemV1::SupportedAgents |
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const float | FallbackAgentRadius | Used as a fallback value for navigation agent radius, when none specified via UNavigationSystemV1::SupportedAgents |
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constexpr FVector | InvalidLocation |