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Unreal Engine C++ API Reference > Runtime > Engine > AI > Navigation
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/AI/Navigation/NavAgentSelector.h |
Include | #include "AI/Navigation/NavAgentSelector.h" |
Syntax
struct FNavAgentSelector
Variables
Type | Name | Description | |
---|---|---|---|
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union FNavAgentSelector::@2190 | @2191 | |
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uint32: 1 | bSupportsAgent0 | |
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uint32: 1 | bSupportsAgent1 | |
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uint32: 1 | bSupportsAgent10 | |
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uint32: 1 | bSupportsAgent11 | |
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uint32: 1 | bSupportsAgent12 | |
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uint32: 1 | bSupportsAgent13 | |
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uint32: 1 | bSupportsAgent14 | |
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uint32: 1 | bSupportsAgent15 | |
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uint32: 1 | bSupportsAgent2 | |
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uint32: 1 | bSupportsAgent3 | |
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uint32: 1 | bSupportsAgent4 | |
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uint32: 1 | bSupportsAgent5 | |
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uint32: 1 | bSupportsAgent6 | |
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uint32: 1 | bSupportsAgent7 | |
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uint32: 1 | bSupportsAgent8 | |
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uint32: 1 | bSupportsAgent9 | |
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uint32 | PackedBits |
Constructors
Type | Name | Description | |
---|---|---|---|
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FNavAgentSelector
(
const uint32 InBits |
Functions
Type | Name | Description | |
---|---|---|---|
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bool | Contains
(
int32 AgentIndex |
|
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bool | ||
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void | Empty () |
|
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uint32 | GetAgentBits () |
|
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bool | ||
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bool | IsSame
(
const FNavAgentSelector& Other |
|
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void | ||
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bool | ||
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void | Set
(
int32 AgentIndex |
Constants
Name | Description |
---|---|
AllAgentsMask | |
InitializedBit |