Navigation
Unreal Engine C++ API Reference > Runtime > Engine > AI > Navigation
Inheritance Hierarchy
- FNavLocation
- FNavPathPoint
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/AI/Navigation/NavigationTypes.h |
Include | #include "AI/Navigation/NavigationTypes.h" |
Syntax
struct FNavPathPoint : public FNavLocation
Remarks
Describes node in navigation path
Variables
Type | Name | Description | |
---|---|---|---|
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FNavLinkId | CustomNavLinkId | Unique Id of custom navigation link starting at this point |
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uint32 | Flags | Extra node flags |
Constructors
Type | Name | Description | |
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PRAGMA_DISABLE_DEPRECATION_WARNINGS | FNavPathPoint
(
const FNavPathPoint& |
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FNavPathPoint
(
FNavPathPoint&& Other |
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FNavPathPoint
(
const FVector& InLocation, |
Operators
Type | Name | Description | |
---|---|---|---|
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FNavPathPoint & | operator=
(
const FNavPathPoint& Other |
|
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FNavPathPoint & | operator=
(
FNavPathPoint&& Other |
|
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bool | operator==
(
const FNavPathPoint& Other |
Deprecated Variables
Type | Name | Description | |
---|---|---|---|
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uint32 | CustomLinkId | Use CustomNavLinkId instead. This id is no longer used in the engine. |