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Unreal Engine C++ API Reference > Runtime > Core > Misc
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Misc/MapErrors.h |
Include | #include "Misc/MapErrors.h" |
Syntax
struct FMapErrors
Remarks
This file contains known map errors that can be referenced by name. Documentation for these errors is assumed to lie in UDN at: Engine
Constants
Name | Description |
---|---|
AbstractClass | Class { }::{ } is obsolete and must be removed (Class is abstract): NEEDS DESCRIPTION |
ActorIsObselete | {Actor} is obsolete and must be removed!: This warning is caused when there is an instance of a actor in a level that has been marked deprecated. |
ActorLargeShadowCaster | {Actor} : Large actor casts a shadow and will cause an extreme performance hit unless bUseBooleanEnvironmentShadowing is set to true: A large actor has been set to cast shadows - this will cause extreme performance issues and should have bUseBooleanEnvironmentShadowing set to true. |
AudioComponentNull | Sound {Actor} : Ambient sound actor has NULL AudioComponent property - please delete!: This warning is caused when there is a Ambient sound actor with a "None" AudioComponent. |
BrushComponentNull | {Actor} : Brush has NULL BrushComponent property - please delete!: This warning is caused when there is a Brush with a "None" ConstraintInstance component. |
BrushZeroPolygons | BSP Brush {Brush Actor} : Brush has zero polygons - please delete!: This warning indicates that you have a brush in the level that doesn't have any polygons associated with it. |
CameraAspectRatioIsZero | Camera Camera has AspectRatio=0 - please set this to something non-zero |
CleanBSPMaterials | Run 'Clean BSP Materials' to clear {count} references: This warning indicates that there are material references on brush faces that aren't contributing to the BSP, and that applying the Tools->'Clean BSP Materials' operation can clean up these references. |
CollisionEnabledNoCollisionGeom | {ActorName} has collision enabled but StaticMesh ({StaticMeshName}) has no simple or complex collision. |
DeprecatedClass | { }::{ } is obsolete and must be removed (Class is deprecated): NEEDS DESCRIPTION |
DuplicateLevelInfo | Level Duplicate level info: Two WorldInfos somehow exist... |
ElementsWithZeroTriangles | {Count} element(s) with zero triangles in static mesh {StaticMesh}: TODO |
FilenameIsTooLongForCooking | Uncategorized Filename is too long ({FilenameLength} characters) - this may interfere with cooking for consoles. |
FixedUpDeletedLayerWeightmap | Landscape {LandscapeComponent} : Fixed up deleted layer weightmap: |
FixedUpIncorrectLayerWeightmap | {LandscapeComponent} : Fixed up incorrect layer weightmap texture index: |
FixedUpInvalidLandscapeMaterialInstances | {LandscapeComponent} : Fixed up invalid material instances for a landscape component when its weightmap allocations don't match the material's layer configuration : |
FixedUpSharedLayerWeightmap | Fixed up shared weightmap texture for layer {Layer} in component {Component} (shares with {Name}): |
FoliageMissingClusterComponent | Foliage in this map is missing {MissingCount} cluster component(s) for static mesh {MeshName}. |
FoliageMissingStaticMesh | Foliage Foliage instances for a missing static mesh have been removed.: TODO |
InvalidDrawscale | {Actor} has invalid DrawScale/ DrawScale3D: This warning is caused when either DrawScale, DrawScale3D X, DrawScale3D Y, or DrawScale 3D Z is equal to zero. |
InvalidHairStrandsMaterial | Actor gas invalid hair strands material |
InvalidTrace | {ActorName} has WorldTrace blocked. It will be considered to be world geometry |
InvalidVirtualTextureUsage | Virtual Textures {ObjectName} is using a virtual texture ('{TextureName}') on an unsupported property ('{PropertyName}'). |
LandscapeComponentPostLoad_Warning | Landscape ({ProxyName}) has overlapping render components at location ({X, Y}): |
LandscapeLazyObjectPtrDeprecation_Warning | Landscape proxy {ProxyName} of {LevelName} points to a LandscapeActor that is not currently loaded. |
LandscapeProxyFixupSharedData_Warning | Landscape proxy {Proxy} had one or more shared properties not in sync with its parent landscape actor {Parent}. |
LevelStreamingVolume | Volume LevelStreamingVolume is not in the persistent level - please delete: This warning is caused when there is a level streaming volume that does not exist in the persistent level. |
LightComponentNull | Lighting {Actor} : Light actor has NULL LightComponent property - please delete!: This warning is caused when there is a Light actor with a "None" LightComponent. |
LODActorMissingActor | {LODActor} : Actor is missing. |
LODActorMissingStaticMesh | Hierarchical LOD {LODActor} : Static mesh is missing for the built LODActor. |
LODActorNoActorFound | {LODActor} : NoActor is assigned. We recommend to delete this actor. |
MatchingActorGUID | Actor {Actor} has same GUID as {Actor} (Duplicate and replace the orig with the new one): Duplicate and replace the original with the new one. |
MatchingLightGUID | Lighting {LightActor} has same light GUID as {LightActor} (Duplicate and replace the orig with the new one): Duplicate and replace the original with the new one. |
MoreMaterialsThanReferenced | More overridden materials {Count} on static mesh component than are referenced {Count} in source mesh {StaticMesh}: TODO |
MoreNaniteMaterialsThanReferenced | More Nanite overridden materials {Count} on static mesh component than are referenced {Count} in source mesh {StaticMesh}: TODO |
MultipleSkyAtmospheres | |
MultipleSkyAtmosphereTypes | |
MultipleSkyLights | |
NoDamageType | {Volume} causes damage, but has no damagetype defined.: This warning is caused when there is a volume that is set to cause damage but doesn't have a damage type defined. |
NoKillZ | Map should have KillZ set.: This warning is caused when the map's KillZ in the WorldInfo properties is set to the default value. |
NoLevelsAssociated | No levels are associated with streaming volume.: This warning is caused when there are no levels associated with a LevelStreamingVolume, making it non-functional. |
NonCoPlanarPolys | {Actor} : Brush has non-coplanar polygons: This warning is caused when there is a brush in the level that has non-coplanar polygons. |
ParticleSystemComponentNull | Particle System {Actor} : Emitter actor has NULL ParticleSystemComponent property - please delete!: This warning is caused when there is a Emitter actor with a "None" ParticleSystemComponent. |
PlanarBrush | {Brush} : Brush is planar: Planar brush used - please note that this may not work well with collision. |
PrimitiveComponentHasInvalidTranslucentShadowSetting | Component is a using CastVolumetricTranslucentShadow but this feature is disabled for the project! Turn on r.Shadow.TranslucentPerObject.ProjectEnabled in a project ini if required. |
PSysCompErrorEmptyActorRef | PSysComp has an empty parameter actor reference at index {Index} ({Actor}): Param.Actor should not be NULL. |
PSysCompErrorEmptyMaterialRef | PSysComp has an empty parameter material reference at index {Index} ({Actor}): Param.Material should not be NULL. |
RebuildLighting | Maps need lighting rebuilt: This warning is caused when lighting has been invalidated by moving or modifying a light actor. |
RebuildPaths | Navigation Paths need to be rebuilt: TODO |
RepairedPaintedVertexColors | Actors {Actor} : Repaired painted vertex colors: Painted vertex colors were repaired on this actor. |
SameLocation | {Actor} in same location as {Another Actor}: This warning is caused when there is a actor that is in the same exact location as another actor. |
ShadowCasterUsingBoundsScale | Actor casts dynamic shadows and has a BoundsScale greater than 1! This will have a large performance hit: Serious performance warning... |
SimpleCollisionButNonUniformScale | {StaticMesh} has simple collision but is being scaled non-uniformly - collision creation will fail: Simple collision cannot be used with non-uniform scale. |
SkeletalMeshComponent | {Actor} : Skeletal mesh actor has NULL SkeletalMeshComponent property: The specified SkeletalMeshActor has a NULL SkeletalMeshComponent. |
SkeletalMeshNull | {Actor} : Skeletal mesh actor has NULL SkeletalMesh property: The specified SkeletalMeshActor has a NULL SkeletalMesh. |
SkelMeshActorNoPhysAsset | Skeletal Mesh {Actor} : SkeletalMeshActor has no PhysicsAsset assigned.: In order for a SkeletalMesh to have an accurate bounding box, it needs to have a PhysicsAsset assigned in its SkeletalMeshComponent. |
SoundCueNull | Ambient sound actor's AudioComponent has a NULL SoundCue property!: This warning is caused when there is a AmbientSound actor with a NULL SoundCue property. |
StaticComponentHasInvalidLightmapSettings | Component is a static type but has invalid lightmap settings! Indirect lighting will be black. |
StaticMeshComponent | {Actor} : Static mesh actor has NULL StaticMeshComponent property - please delete!: This warning is caused when there is a static mesh actor with a "None" StaticMeshComponent component. |
StaticMeshNull | Static Mesh {Static Mesh Actor} : Static mesh actor has NULL StaticMesh property: This warning is caused when there is a static mesh actor in a level with a NULL StaticMesh property. |
StaticPhysNone | {Actor} bStatic true, but has Physics set to something other than PHYS_None!: This warning is caused when an actor has its bStatic flag set to true but its Physics is set to PHYS_None. |
UsingExternalObject | {ObjectName} : Externally referenced |
VertexColorsNotMatchOriginalMesh | {Actor} (LOD {Index}) has hand-painted vertex colors that no longer match the original StaticMesh {StaticMesh}: It looks like the original mesh was changed since this instance's vertex colors were painted down - this may need a refresh. |
VolumeActorCollisionComponentNULL | {Actor} : Volume actor has NULL collision component - please delete: The specified volume actor has a NULL collision component and should probably be deleted. |
VolumeActorZeroRadius | {Actor} : Volume actor has a collision component with 0 radius - please delete: The specified volume actor has a zero radius for its collision component and should probably be deleted. |