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Unreal Engine C++ API Reference > Runtime > Core > Misc > FMapErrors
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Misc/MapErrors.h |
Include | #include "Misc/MapErrors.h" |
Syntax
static VertexColorsNotMatchOriginalMesh;
Remarks
{Actor} (LOD {Index}) has hand-painted vertex colors that no longer match the original StaticMesh {StaticMesh}: It looks like the original mesh was changed since this instance's vertex colors were painted down - this may need a refresh.