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FieldNode
Typed field nodes are used for the evaluation of specific types of data arrays. For exampe, The FFieldNode
| Name | FFieldNode |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Field/FieldSystem.h |
| Include Path | #include "Field/FieldSystem.h" |
Syntax
template<class T>
class FFieldNode : public FFieldNodeBase
Inheritance Hierarchy
- FFieldNodeBase → FFieldNode
Derived Classes
FFieldNode derived class hierarchy
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FFieldNode() |
Field/FieldSystem.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Evaluate
(
FFieldContext&, |
Field/FieldSystem.h | ||
| Field/FieldSystem.h | |||
| Field/FieldSystem.h | |||
| Field/FieldSystem.h |
Overridden from FFieldNodeBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void FillSetupCount
(
int32& NumOffsets, |
Count the number of offsets/params that will be used by the world physics field | Field/FieldSystem.h | |
| Fill the offsets/params arrays that will be used by the world physics field | Field/FieldSystem.h | ||
virtual EFieldType Type() |
Field/FieldSystem.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static EFieldType StaticType () |
Field/FieldSystem.h |