Navigation
API > API/Runtime > API/Runtime/Chaos
| Name | FFieldContext |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Field/FieldSystem.h |
| Include Path | #include "Field/FieldSystem.h" |
Syntax
struct FFieldContext
Inheritance Hierarchy
- TTupleBase → TTuple → FFieldContext
- FFieldContext
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Field/FieldSystem.h | |||
FFieldContext
(
const FFieldContext& |
Field/FieldSystem.h | ||
FFieldContext
(
FFieldContext&& |
Field/FieldSystem.h | ||
FFieldContext
(
FFieldExecutionDatas& ExecutionDatas, |
Field/FieldSystem.h | ||
FFieldContext
(
const TFieldArrayView< FFieldContextIndex >& SampleIndicesIn, |
Field/FieldSystem.h | ||
FFieldContext
(
const TFieldArrayView< FFieldContextIndex >& SampleIndicesIn, |
Field/FieldSystem.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| PointerMap | TMap< FFieldSystemMetaData::EMetaType, FFieldSystemMetaData * > | Field/FieldSystem.h | |
| UniquePointerMap | TMap< FFieldSystemMetaData::EMetaType, TUniquePtr< FFieldSystemMetaData > > | Field/FieldSystem.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CullingData | TUniquePtr< FFieldSystemMetaDataCulling > | Field/FieldSystem.h | ||
| IndexResults | TArray< FFieldContextIndex > & | Field/FieldSystem.h | ||
| IntegerResults | TArray< int32 > & | Field/FieldSystem.h | ||
| MetaData | PointerMap | Field/FieldSystem.h | ||
| SampleIndices | TFieldArrayView< FFieldContextIndex > | Ryan - TODO: This concept of having discreet sample data needs to change. | Field/FieldSystem.h | |
| SamplePositions | TFieldArrayView< FVector > | Field/FieldSystem.h | ||
| ScalarResults | TArray< float > & | Field/FieldSystem.h | ||
| TimeSeconds | Chaos::FReal | Field/FieldSystem.h | ||
| VectorResults | TArray< FVector > & | Field/FieldSystem.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TFieldArrayView< FFieldContextIndex > GetEvaluatedSamples() |
Field/FieldSystem.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FFieldContext & operator=
(
const FFieldContext& |
Field/FieldSystem.h | ||
FFieldContext & operator=
(
FFieldContext&& |
Field/FieldSystem.h |