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API > API/Runtime > API/Runtime/Chaos
| Name | FReturnResultsTerminal |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Field/FieldSystemNodes.h |
| Include Path | #include "Field/FieldSystemNodes.h" |
Syntax
template<class T>
class FReturnResultsTerminal : public FFieldNode< T >
Inheritance Hierarchy
- FFieldNodeBase → FFieldNode → FReturnResultsTerminal
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FReturnResultsTerminal() |
Field/FieldSystemNodes.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FReturnResultsTerminal() |
Field/FieldSystemNodes.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Super | FFieldNode< T > | Field/FieldSystemNodes.h |
Functions
Public
Overridden from FFieldNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Evaluate
(
FFieldContext&, |
FReturnResultsTerminal |
Field/FieldSystemNodes.h |
Overridden from FFieldNodeBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FFieldNodeBase * NewCopy() |
Field/FieldSystemNodes.h | ||
virtual FFieldNodeBase::ESerializationType SerializationType() |
Serialization API | Field/FieldSystemNodes.h | |
virtual void Serialize
(
FArchive& Ar |
Field/FieldSystemNodes.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool operator==
(
const FFieldNodeBase& Node |
Field/FieldSystemNodes.h |