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API > API/Runtime > API/Runtime/Chaos
| Name | FConversionField |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Field/FieldSystemNodes.h |
| Include Path | #include "Field/FieldSystemNodes.h" |
Syntax
template<class InT, class OutT>
class FConversionField : public FFieldNode< OutT >
Inheritance Hierarchy
- FFieldNodeBase → FFieldNode → FConversionField
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FConversionField
(
FFieldNode< InT >* InFieldIn |
Field/FieldSystemNodes.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FConversionField() |
Field/FieldSystemNodes.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Super | FFieldNode< OutT > | Field/FieldSystemNodes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InputField | TUniquePtr< FFieldNode< InT > > | Field/FieldSystemNodes.h |
Functions
Public
Overridden from FFieldNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Evaluate
(
FFieldContext&, |
FConversionField |
Field/FieldSystemNodes.h |
Overridden from FFieldNodeBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ComputeFieldBounds
(
FVector& MinBounds, |
Compute the min/max spatial bounds of the field | Field/FieldSystemNodes.h | |
virtual float EvalMaxMagnitude() |
Evaluate the maximum magnitude of the field graph | Field/FieldSystemNodes.h | |
virtual void FillSetupCount
(
int32& NumOffsets, |
Count the number of offsets/params that will be used by the world physics field | Field/FieldSystemNodes.h | |
| Fill the offsets/params arrays that will be used by the world physics field | Field/FieldSystemNodes.h | ||
virtual FFieldNodeBase * NewCopy() |
Field/FieldSystemNodes.h | ||
virtual FFieldNodeBase::ESerializationType SerializationType() |
Serialization API | Field/FieldSystemNodes.h | |
virtual void Serialize
(
FArchive& Ar |
Field/FieldSystemNodes.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Default setup for the conversion field | Field/FieldSystemNodes.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool operator==
(
const FFieldNodeBase& Node |
Field/FieldSystemNodes.h |