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Abstract base class for the field node evaluation.
| Name | FFieldNodeBase |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Field/FieldSystem.h |
| Include Path | #include "Field/FieldSystem.h" |
Syntax
class FFieldNodeBase
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FFieldNodeBase() |
Field/FieldSystem.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FFieldNodeBase() |
Field/FieldSystem.h |
Enums
Public
| Name | Remarks |
|---|---|
| EFieldType | |
| ESerializationType |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Name | FName | Field/FieldSystem.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ComputeFieldBounds
(
FVector& MinBounds, |
Compute the min/max spatial bounds of the field | Field/FieldSystem.h | |
virtual float EvalMaxMagnitude() |
Evaluate the maximum magnitude of the field graph | Field/FieldSystem.h | |
virtual void FillSetupCount
(
int32& NumOffsets, |
Count the number of offsets/params that will be used by the world physics field | Field/FieldSystem.h | |
| Fill the offsets/params arrays that will be used by the world physics field | Field/FieldSystem.h | ||
FName GetName() |
Field/FieldSystem.h | ||
FFieldNodeBase * NewCopy() |
Field/FieldSystem.h | ||
virtual ESerializationType SerializationType() |
Field/FieldSystem.h | ||
virtual void Serialize
(
FArchive& Ar |
Field/FieldSystem.h | ||
void SetName
(
const FName& NameIn |
Field/FieldSystem.h | ||
virtual EFieldType Type() |
Field/FieldSystem.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool operator==
(
const FFieldNodeBase& Node |
Field/FieldSystem.h |