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API > API/Runtime > API/Runtime/Chaos
| Name | FPlaneFalloff |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Field/FieldSystemNodes.h |
| Include Path | #include "Field/FieldSystemNodes.h" |
Syntax
class FPlaneFalloff : public FFieldNode< float >
Inheritance Hierarchy
- FFieldNodeBase → FFieldNode → FPlaneFalloff
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPlaneFalloff
(
float MagnitudeIn, |
Field/FieldSystemNodes.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FPlaneFalloff() |
Field/FieldSystemNodes.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Super | FFieldNode< float > | Field/FieldSystemNodes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Default | float | Field/FieldSystemNodes.h | ||
| Distance | float | Field/FieldSystemNodes.h | ||
| Falloff | EFieldFalloffType | Field/FieldSystemNodes.h | ||
| Magnitude | float | Field/FieldSystemNodes.h | ||
| MaxRange | float | Field/FieldSystemNodes.h | ||
| MinRange | float | Field/FieldSystemNodes.h | ||
| Normal | FVector | Field/FieldSystemNodes.h | ||
| Position | FVector | Field/FieldSystemNodes.h |
Functions
Public
Overridden from FFieldNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Evaluate
(
FFieldContext&, |
Field/FieldSystemNodes.h |
Overridden from FFieldNodeBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ComputeFieldBounds
(
FVector& MinBounds, |
Compute the min/max spatial bounds of the field | Field/FieldSystemNodes.h | |
virtual float EvalMaxMagnitude() |
Evaluate the maximum magnitude of the field graph | Field/FieldSystemNodes.h | |
virtual void FillSetupCount
(
int32& NumOffsets, |
Count the number of offsets/params that will be used by the world physics field | Field/FieldSystemNodes.h | |
| Fill the offsets/params arrays that will be used by the world physics field | Field/FieldSystemNodes.h | ||
virtual FFieldNodeBase * NewCopy() |
Field/FieldSystemNodes.h | ||
virtual FFieldNodeBase::ESerializationType SerializationType() |
Serialization API | Field/FieldSystemNodes.h | |
virtual void Serialize
(
FArchive& Ar |
Field/FieldSystemNodes.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Evaluator
(
const FFieldContext& Context, |
FPlaneFalloff | Field/FieldSystemNodes.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool operator==
(
const FFieldNodeBase& Node |
Field/FieldSystemNodes.h |