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Unreal Engine C++ API Reference > Plugins > StateTreeEditorModule > FStateTreeEditorModule
References
Module | StateTreeEditorModule |
Header | /Engine/Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Public/StateTreeEditorModule.h |
Include | #include "StateTreeEditorModule.h" |
Source | /Engine/Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Private/StateTreeEditorModule.cpp |
virtual TSharedRef< IStateTreeEditor > CreateStateTreeEditor
&40;
const EToolkitMode::Type Mode,
const TSharedPtr< class IToolkitHost > & InitToolkitHost,
UStateTree &42; StateTree
&41;
Remarks
Creates an instance of StateTree editor. Only virtual so that it can be called across the DLL boundary.