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Unreal Engine C++ API Reference > Plugins
Classes
Type | Name | Description | |
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FStateTreeBindingLookup | TODO: We should merge this with IStateTreeEditorPropertyBindingsOwner and FStateTreeEditorPropertyBindings. | |
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FStateTreeCompiler | Helper class to convert StateTree editor representation into a compact data. | |
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FStateTreeCompilerLog | Message log for StateTree compilation | |
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FStateTreeCompilerLogMessage | StateTree compiler log message | |
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FStateTreeCompilerLogStateScope | Helper struct to manage reported state within a scope. | |
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FStateTreeEditorBreakpoint | ||
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FStateTreeEditorModule | The public interface to this module | |
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FStateTreeEditorNode | Base for Evaluator, Task and Condition nodes. | |
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FStateTreeEditorPropertyBindings | Editor representation of a all property bindings in a StateTree | |
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FStateTreeEditorStyle | ||
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FStateTreeNodeClassCache | Caches specified classes or structs and reacts to engine events to keep the lists always up to date. | |
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FStateTreeNodeClassData | Describes a class or struct. | |
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FStateTreePropertyBindingCompiler | Helper class to compile editor representation of property bindings into runtime representation. | |
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FStateTreeStateParameters | ||
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FStateTreeTransition | Editor representation of a transition in StateTree | |
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FValidationResult | ||
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IStateTreeEditor | StateTree Editor public interface | |
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IStateTreeEditorPropertyBindingsOwner | ||
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TStateTreeEditorNode | ||
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UStateTreeEditorData | Edit time data for StateTree asset. | |
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UStateTreeEditorPropertyBindingsOwner | ||
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UStateTreeEditorSettings | ||
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UStateTreeState | Editor representation of a state in StateTree | |
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UStateTreeToolMenuContext |
Enums
Type | Name | Description | |
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EStateTreeNodeType | ||
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EStateTreeSaveOnCompile | ||
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EStateTreeVisitor |
Functions
Type | Name | Description | |
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FValidationResult | UE::StateTree::Compiler::IsValidCount16
(
const int32 Count |
Checks if given count can be represented as uint16. |
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FValidationResult | UE::StateTree::Compiler::IsValidCount8
(
const int32 Count |
Checks if given count can be represented as uint8. |
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FValidationResult | UE::StateTree::Compiler::IsValidIndex16
(
const int32 Index |
Checks if given index can be represented as uint16, including MAX_uint16 as INDEX_NONE. |
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FValidationResult | UE::StateTree::Compiler::IsValidIndex8
(
const int32 Index |
Checks if given index can be represented as uint8, including MAX_uint8 as INDEX_NONE. |