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FPCGAppendMeshesFromPointsContext |
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FPCGAppendMeshesFromPointsElement |
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FPCGBooleanOperationElement |
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FPCGCreateEmptyDynamicMeshElement |
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FPCGDynamicMeshTransformElement |
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FPCGMergeDynamicMeshesElement |
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FPCGMeshSamplerContext |
Extra context to store all the data that need to be kept between multiple executions (time slicing) |
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FPCGMeshSamplerElement |
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FPCGPrimitiveCrossSectionElement |
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FPCGSaveDynamicMeshToAssetElement |
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FPCGSpawnDynamicMeshElement |
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FPCGStaticMeshToDynamicMeshContext |
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FPCGStaticMeshToDynamicMeshElement |
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IPCGDynamicMeshBaseElement |
Base class for Dynamic Mesh elements |
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UPCGAppendMeshesFromPointsSettings |
Append meshes at the points transforms. |
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UPCGBooleanOperationSettings |
Do a boolean operation between dynamic meshes. |
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UPCGCreateEmptyDynamicMeshSettings |
Create an empty dynamic mesh data. |
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UPCGDynamicMeshBaseSettings |
Base class for Dynamic Mesh nodes |
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UPCGDynamicMeshTransformSettings |
Apply a transform to all dynamic meshes. |
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UPCGGeometryBlueprintElement |
Subclass of PCG Blueprint Element, it comes with pre-configured pins as input and output for Dynamic meshes and force to be non-cacheable. |
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UPCGGetDynamicMeshDataSettings |
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UPCGMergeDynamicMeshesSettings |
Appends all incoming dynamic meshes to the first dynamic mesh in order. |
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UPCGMeshSamplerSettings |
Sample points on a mesh. |
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UPCGPrimitiveCrossSectionSettings |
Creates spline cross-sections of one more primitives based on vertex features. |
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UPCGSaveDynamicMeshToAssetSettings |
Saves dynamic mesh data into a static mesh asset. |
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UPCGSpawnDynamicMeshSettings |
Spawn a dynamic mesh component for each dynamic mesh data in input. |
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UPCGStaticMeshToDynamicMeshSettings |
Convert a static mesh into a dynamic mesh data. |
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