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API > API/Plugins > API/Plugins/PCGGeometryScriptInterop > API/Plugins/PCGGeometryScriptInterop/Elements
Inheritance Hierarchy
- IPCGElement
- FPCGSpawnDynamicMeshElement
References
| Module | PCGGeometryScriptInterop |
| Header | /Engine/Plugins/PCGInterops/PCGGeometryScriptInterop/Source/PCGGeometryScriptInterop/Public/Elements/PCGSpawnDynamicMesh.h |
| Include | #include "Elements/PCGSpawnDynamicMesh.h" |
Syntax
class FPCGSpawnDynamicMeshElement : public IPCGElement
Overridden from IPCGElement
| Type | Name | Description | |
|---|---|---|---|
| bool | Returns true if the element, in its current phase can be executed only from the main thread | ||
| bool | ExecuteInternal
(
FPCGContext* InContext |
Core execution method for the given element. Will be called until it returns true. | |
| bool | IsCacheable
(
const UPCGSettings* |
Returns true if the node can be cached (e.g. does not create artifacts & does not depend on untracked data |