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API > API/Plugins > API/Plugins/PCGGeometryScriptInterop > API/Plugins/PCGGeometryScriptInterop/Elements
Inheritance Hierarchy
- UObject
- UPCGData
- UPCGSettingsInterface
- UPCGSettings
- UPCGDynamicMeshBaseSettings
- UPCGSaveDynamicMeshToAssetSettings
References
| Module | PCGGeometryScriptInterop |
| Header | /Engine/Plugins/PCGInterops/PCGGeometryScriptInterop/Source/PCGGeometryScriptInterop/Public/Elements/PCGSaveDynamicMeshToAsset.h |
| Include | #include "Elements/PCGSaveDynamicMeshToAsset.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, ClassGroup=(Procedural))
class UPCGSaveDynamicMeshToAssetSettings : public UPCGDynamicMeshBaseSettings
Remarks
Saves dynamic mesh data into a static mesh asset.
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bExportMaterialsFromDynamicMesh | This option has higher priority than CopyMeshToAssetOptions.ReplaceMaterials. | |
| FGeometryScriptCopyMeshToAssetOptions | CopyMeshToAssetOptions | ||
| FPCGAssetExporterParameters | ExportParams | ||
| FGeometryScriptMeshWriteLOD | MeshWriteLOD |
Overridden from UPCGSettings
| Type | Name | Description | |
|---|---|---|---|
| FPCGElementPtr | |||
| FName | |||
| FText | |||
| FText | |||
| TArray< FPCGPinProperties > | Returns an array of all the input pin properties. You should not add manually a "params" pin, it is handled automatically by FillOverridableParamsPins. | ||
| TArray< FPCGPinProperties > |