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Base class that all condition group queries must inherit from.
| Name | UMovieGraphConditionGroupQueryBase |
| Type | class |
| Header File | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/Graph/MovieGraphRenderLayerSubsystem.h |
| Include Path | #include "Graph/MovieGraphRenderLayerSubsystem.h" |
Syntax
UCLASS (MinimalAPI, Abstract)
class UMovieGraphConditionGroupQueryBase : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMovieGraphConditionGroupQueryBase
Derived Classes
UMovieGraphConditionGroupQueryBase derived class hierarchy
- UMovieGraphConditionGroupQuery_Actor
- UMovieGraphConditionGroupQuery_ActorLayer
- UMovieGraphConditionGroupQuery_ActorName
- UMovieGraphConditionGroupQuery_ActorTagName
- UMovieGraphConditionGroupQuery_ActorType
- UMovieGraphConditionGroupQuery_ComponentTagName
- UMovieGraphConditionGroupQuery_ComponentType
- UMovieGraphConditionGroupQuery_DataLayer
- UMovieGraphConditionGroupQuery_EditorFolder
- UMovieGraphConditionGroupQuery_IsSpawnable
- UMovieGraphConditionGroupQuery_Sublevel
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMovieGraphConditionGroupQueryBase() |
Graph/MovieGraphRenderLayerSubsystem.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FMovieGraphConditionGroupQueryContentsChanged | TBaseDelegate_NoParams< void > | Delegate which is called when the contents of a query has changed. | Graph/MovieGraphRenderLayerSubsystem.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsEnabled | bool | Whether this query is currently enabled within the condition group. | Graph/MovieGraphRenderLayerSubsystem.h | |
| OpType | EMovieGraphConditionGroupQueryOpType | The operation type that the query is using. | Graph/MovieGraphRenderLayerSubsystem.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Determines which of the provided actors (in the given world) match the query. | Graph/MovieGraphRenderLayerSubsystem.h |
|
|
virtual void EvaluateActorsAndComponents
(
const TArray< AActor* >& InActorsToQuery, |
Similar to Evaluate(), but returns both actors and components if the query can match both. | Graph/MovieGraphRenderLayerSubsystem.h |
|
virtual TSharedRef< SWidget > GetAddMenuContents
(
const FMovieGraphConditionGroupQueryContentsChanged& OnAddFinished |
Gets the contents of the "Add" menu in the UI, if any. | Graph/MovieGraphRenderLayerSubsystem.h | |
virtual const FText & GetDisplayName() |
Gets the display name for this query class as shown in the UI. | Graph/MovieGraphRenderLayerSubsystem.h | |
virtual const FSlateIcon & GetIcon() |
Gets the icon that represents this query class in the UI. | Graph/MovieGraphRenderLayerSubsystem.h | |
EMovieGraphConditionGroupQueryOpType GetOperationType() |
Gets the condition group query operation type. | Graph/MovieGraphRenderLayerSubsystem.h |
|
virtual TArray< TSharedRef< SWidget > > GetWidgets () |
Gets the widgets that should be displayed for this query. | Graph/MovieGraphRenderLayerSubsystem.h | |
virtual bool HasAddMenu () |
Returns true if this query should expose an Add menu, or false if no Add menu is visible. | Graph/MovieGraphRenderLayerSubsystem.h | |
virtual bool IsEditorOnlyQuery () |
Determines if this query is only respected when run within the editor. | Graph/MovieGraphRenderLayerSubsystem.h |
|
bool IsEnabled() |
Determines if this query is enabled. | Graph/MovieGraphRenderLayerSubsystem.h |
|
bool IsFirstConditionGroupQuery() |
Determines if this is the first condition group query under the parent condition group. | Graph/MovieGraphRenderLayerSubsystem.h |
|
void SetEnabled
(
const bool bEnabled |
Sets whether this query is enabled. | Graph/MovieGraphRenderLayerSubsystem.h |
|
void SetOperationType
(
const EMovieGraphConditionGroupQueryOpType OperationType |
Sets how the condition group query interacts with the condition group. | Graph/MovieGraphRenderLayerSubsystem.h |
|
virtual bool ShouldEvaluateComponents () |
Determines if this query should additionally match components, rather than just matching actors. | Graph/MovieGraphRenderLayerSubsystem.h |
|
virtual bool ShouldHidePropertyNames () |
Determines if the public properties on the query class will have their names hidden in the details panel. | Graph/MovieGraphRenderLayerSubsystem.h |
|
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static AActor * GetActorForCurrentWorld
(
AActor* InActorToConvert |
Utility that returns the given actor in the current world. | Graph/MovieGraphRenderLayerSubsystem.h |