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API > API/Plugins > API/Plugins/MovieRenderPipelineCore > API/Plugins/MovieRenderPipelineCore/UMovieGraphConditionGroupQueryBa-
Description
Determines which of the provided actors (in the given world) match the query. Matches are added to OutMatchingActors. Note that this method will not be called if ShouldEvaluateComponents() returns true; EvaluateActorsAndComponents() will be called instead.
Derived Overrides
- UMovieGraphConditionGroupQuery_Actor::Evaluate
- UMovieGraphConditionGroupQuery_ActorLayer::Evaluate
- UMovieGraphConditionGroupQuery_ActorName::Evaluate
- UMovieGraphConditionGroupQuery_ActorTagName::Evaluate
- UMovieGraphConditionGroupQuery_ActorType::Evaluate
- UMovieGraphConditionGroupQuery_ComponentTagName::Evaluate
- UMovieGraphConditionGroupQuery_ComponentType::Evaluate
- UMovieGraphConditionGroupQuery_DataLayer::Evaluate
- UMovieGraphConditionGroupQuery_EditorFolder::Evaluate
- UMovieGraphConditionGroupQuery_IsSpawnable::Evaluate
- UMovieGraphConditionGroupQuery_Sublevel::Evaluate
| Name | Evaluate |
| Type | function |
| Header File | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/Graph/MovieGraphRenderLayerSubsystem.h |
| Include Path | #include "Graph/MovieGraphRenderLayerSubsystem.h" |
| Source | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Private/Graph/MovieGraphRenderLayerSubsystem.cpp |
UFUNCTION (BlueprintCallable, Category="Settings")
virtual void Evaluate
(
const TArray < AActor * > & InActorsToQuery,
const UWorld * InWorld,
TSet< AActor * > & OutMatchingActors
) const