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Query type which filters actors by their spawnable status.
| Name | UMovieGraphConditionGroupQuery_IsSpawnable |
| Type | class |
| Header File | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/Graph/MovieGraphRenderLayerSubsystem.h |
| Include Path | #include "Graph/MovieGraphRenderLayerSubsystem.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType)
class UMovieGraphConditionGroupQuery_IsSpawnable : public UMovieGraphConditionGroupQueryBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMovieGraphConditionGroupQueryBase → UMovieGraphConditionGroupQuery_IsSpawnable
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsSpawnable | bool | Whether the actor is a spawnable or not. | Graph/MovieGraphRenderLayerSubsystem.h |
|
Functions
Public
Overridden from UMovieGraphConditionGroupQueryBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Determines which of the provided actors (in the given world) match the query. | Graph/MovieGraphRenderLayerSubsystem.h | ||
virtual const FText & GetDisplayName() |
Gets the display name for this query class as shown in the UI. | Graph/MovieGraphRenderLayerSubsystem.h | |
virtual const FSlateIcon & GetIcon() |
Gets the icon that represents this query class in the UI. | Graph/MovieGraphRenderLayerSubsystem.h |