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Unreal Engine C++ API Reference > Plugins > ModelingComponents > Transforms
Inheritance Hierarchy
- FQuickTransformer
- FQuickAxisRotator
- FQuickAxisTranslater
References
Module | ModelingComponents |
Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Transforms/QuickTransformer.h |
Include | #include "Transforms/QuickTransformer.h" |
Syntax
class FQuickTransformer
Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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void | Initialize () |
Set up internal data structures |
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void | PreviewRender
(
IToolsContextRenderAPI* RenderAPI |
Draw a visualization of the current snap axes and active snap point |
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void | Render
(
IToolsContextRenderAPI* RenderAPI |
Draw a visualization of the current snap axes and active snap point |
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void | Reset () |
Reset transformer state |
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void | SetActiveFrameFromWorldAxes
(
const FVector3d& Origin |
Set current transform frame to the unit axes at the given Origin |
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void | SetActiveWorldFrame
(
const FFrame3d& Frame |
Set current transform frame to the given frame |
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void | UpdateActiveFrameOrigin
(
const FVector3d& NewOrigin |
Update the current snap-axis frame with a new origin |
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void | UpdateCameraState
(
const FViewCameraState& CameraState |
Update internal copy of camera state. You must call this for snapping to work! |