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Unreal Engine C++ API Reference > Plugins > ModelingComponents > Transforms > FQuickTransformer
- FQuickTransformer::UpdateActiveFrameOrigin()
- FQuickAxisRotator::UpdateActiveFrameOrigin()
- FQuickAxisTranslater::UpdateActiveFrameOrigin()
References
Module | ModelingComponents |
Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Transforms/QuickTransformer.h |
Include | #include "Transforms/QuickTransformer.h" |
void UpdateActiveFrameOrigin
&40;
const FVector3d & NewOrigin
&41;
Remarks
Update the current snap-axis frame with a new origin