Navigation
Unreal Engine C++ API Reference > Plugins > ModelingComponents > Transforms > FQuickTransformer
- FQuickTransformer::SetActiveWorldFrame()
- FQuickAxisRotator::SetActiveWorldFrame()
- FQuickAxisTranslater::SetActiveWorldFrame()
References
Module | ModelingComponents |
Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Transforms/QuickTransformer.h |
Include | #include "Transforms/QuickTransformer.h" |
void SetActiveWorldFrame
&40;
const FFrame3d & Frame
&41;
Remarks
Set current transform frame to the given frame