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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/Transforms > API/Plugins/ModelingComponents/Transforms/FQuickTransformer
- FQuickTransformer::UpdateCameraState()
- FQuickAxisTranslater::UpdateCameraState()
- FQuickAxisRotator::UpdateCameraState()
References
Module | ModelingComponents |
Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Transforms/QuickTransformer.h |
Include | #include "Transforms/QuickTransformer.h" |
void UpdateCameraState
&40;
const FViewCameraState & CameraState
&41;
Remarks
Update internal copy of camera state. You must call this for snapping to work!