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Unreal Engine C++ API Reference > Plugins > ModelingComponents > Transforms > FQuickTransformer
- FQuickTransformer::Initialize()
- FQuickAxisRotator::Initialize()
- FQuickAxisTranslater::Initialize()
References
Module | ModelingComponents |
Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Transforms/QuickTransformer.h |
Include | #include "Transforms/QuickTransformer.h" |
void Initialize&40;&41;
Remarks
Set up internal data structures