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API > API/Plugins > API/Plugins/MetaHumanDefaultPipeline
| Name | UMetaHumanSkeletalMeshPipeline |
| Type | class |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanDefaultPipeline/Public/Item/MetaHumanSkeletalMeshPipeline.h |
| Include Path | #include "Item/MetaHumanSkeletalMeshPipeline.h" |
Syntax
UCLASS (Blueprintable, EditInlineNew)
class UMetaHumanSkeletalMeshPipeline : public UMetaHumanItemPipeline
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMetaHumanCharacterPipeline → UMetaHumanItemPipeline → UMetaHumanSkeletalMeshPipeline
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMetaHumanSkeletalMeshPipeline() |
Item/MetaHumanSkeletalMeshPipeline.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AnimBlueprintToUse | TSoftObjectPtr< UAnimBlueprint > | Item/MetaHumanSkeletalMeshPipeline.h |
|
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| OverrideMaterials | TMap< FName, TObjectPtr< UMaterialInterface > > | Item/MetaHumanSkeletalMeshPipeline.h |
|
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| RuntimeMaterialParameters | TArray< FMetaHumanMaterialParameter > | Item/MetaHumanSkeletalMeshPipeline.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| EditorPipeline | TObjectPtr< UMetaHumanItemEditorPipeline > | Item/MetaHumanSkeletalMeshPipeline.h |
|
|
| Specification | TObjectPtr< UMetaHumanCharacterPipelineSpecification > | Item/MetaHumanSkeletalMeshPipeline.h |
Functions
Public
Overridden from UMetaHumanItemPipeline
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AssembleItem
(
const FMetaHumanPaletteItemPath& BaseItemPath, |
Item/MetaHumanSkeletalMeshPipeline.h | ||
virtual const UMetaHumanItemEditorPipeline * GetEditorPipeline() |
Item/MetaHumanSkeletalMeshPipeline.h |
Overridden from UMetaHumanCharacterPipeline
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TNotNull< const UMetaHumanCharacterPipelineSpecification * > GetSpecification() |
Item/MetaHumanSkeletalMeshPipeline.h | ||
virtual void SetDefaultEditorPipeline() |
Item/MetaHumanSkeletalMeshPipeline.h | ||
virtual void SetInstanceParameters
(
const FInstancedStruct& ParameterContext, |
Item/MetaHumanSkeletalMeshPipeline.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void ApplySkeletalMeshAssemblyOutputToSkeletalMeshComponent
(
const FMetaHumanSkeletalMeshPipelineAssemblyOutput& InAssemblyOutput, |
Item/MetaHumanSkeletalMeshPipeline.h |
|