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API > API/Plugins > API/Plugins/MetaHumanDefaultPipeline
Used to describe material parameter that we can modify on the material obtained from the slot name or index.
| Name | FMetaHumanMaterialParameter |
| Type | struct |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanDefaultPipeline/Public/Item/MetaHumanMaterialPipelineCommon.h |
| Include Path | #include "Item/MetaHumanMaterialPipelineCommon.h" |
Syntax
USTRUCT ()
struct FMetaHumanMaterialParameter
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
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| InstanceParameterName | FName | Item/MetaHumanMaterialPipelineCommon.h |
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| MaterialParameter | FMaterialParameterInfo | Item/MetaHumanMaterialPipelineCommon.h |
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| ParameterType | EMetaHumanRuntimeMaterialParameterType | Item/MetaHumanMaterialPipelineCommon.h |
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| PropertyMetadata | TMap< FName, FString > | Item/MetaHumanMaterialPipelineCommon.h |
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| SlotIndices | TArray< int32 > | Item/MetaHumanMaterialPipelineCommon.h |
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| SlotNames | TArray< FName > | Item/MetaHumanMaterialPipelineCommon.h |
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| SlotTarget | EMetaHumanRuntimeMaterialParameterSlotTarget | Item/MetaHumanMaterialPipelineCommon.h |
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