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API > API/Plugins > API/Plugins/MetaHumanDefaultPipeline
| Name | FMetaHumanSkeletalMeshPipelineAssemblyOutput |
| Type | struct |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanDefaultPipeline/Public/Item/MetaHumanSkeletalMeshPipeline.h |
| Include Path | #include "Item/MetaHumanSkeletalMeshPipeline.h" |
Syntax
USTRUCT (BlueprintType )
struct FMetaHumanSkeletalMeshPipelineAssemblyOutput
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AnimBlueprintToUse | TSoftObjectPtr< UAnimBlueprint > | Item/MetaHumanSkeletalMeshPipeline.h | ||
| BodyHiddenFaceMap | UE::MetaHuman::GeometryRemoval::FHiddenFaceMapTexture | Item/MetaHumanSkeletalMeshPipeline.h | ||
| HeadHiddenFaceMap | UE::MetaHuman::GeometryRemoval::FHiddenFaceMapTexture | Item/MetaHumanSkeletalMeshPipeline.h | ||
| OverrideMaterials | TMap< FName, TObjectPtr< UMaterialInterface > > | Item/MetaHumanSkeletalMeshPipeline.h | ||
| SkelMesh | TObjectPtr< USkeletalMesh > | Item/MetaHumanSkeletalMeshPipeline.h |