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API > API/Plugins > API/Plugins/MetaHumanCharacterPalette
The output of the build for an entire palette, include its items and items' items, etc.
| Name | FMetaHumanPaletteBuiltData |
| Type | struct |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterPalette/Public/MetaHumanCharacterPalette.h |
| Include Path | #include "MetaHumanCharacterPalette.h" |
Syntax
USTRUCT ()
struct FMetaHumanPaletteBuiltData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ItemBuiltData | TMap< FMetaHumanPaletteItemPath, FMetaHumanPipelineBuiltData > | The built data for each item in the palette, including items nested within other items. | MetaHumanCharacterPalette.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool ContainsOnlyValidBuildOutputForItem
(
const FMetaHumanPaletteItemPath& ItemPath |
Returns true if this struct contains only the build output for the given item and its sub-items. | MetaHumanCharacterPalette.h | |
bool HasBuildOutputForItem
(
const FMetaHumanPaletteItemPath& ItemPath |
Returns true if there is any build output for this specific item | MetaHumanCharacterPalette.h | |
void IntegrateItemBuiltData
(
const FMetaHumanPaletteItemPath& SourceItemPath, |
Move the build output from an item into this struct. | MetaHumanCharacterPalette.h |