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API > API/Plugins > API/Plugins/MetaHumanDefaultPipeline
Skeletal Mesh pipeline used for compatibility with the original MetaHumanCreator.
| Name | UMetaHumanDefaultSkeletalMeshPipeline |
| Type | class |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanDefaultPipeline/Public/Item/MetaHumanDefaultSkeletalMeshPipeline.h |
| Include Path | #include "Item/MetaHumanDefaultSkeletalMeshPipeline.h" |
Syntax
UCLASS (Blueprintable, EditInlineNew)
class UMetaHumanDefaultSkeletalMeshPipeline : public UMetaHumanSkeletalMeshPipeline
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMetaHumanCharacterPipeline → UMetaHumanItemPipeline → UMetaHumanSkeletalMeshPipeline → UMetaHumanDefaultSkeletalMeshPipeline
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMetaHumanDefaultSkeletalMeshPipeline() |
Item/MetaHumanDefaultSkeletalMeshPipeline.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SlotIndices | TArray< int32 > | Item/MetaHumanDefaultSkeletalMeshPipeline.h |
|
|
| SlotNames | TArray< FName > | Item/MetaHumanDefaultSkeletalMeshPipeline.h |
|
|
| SlotTarget | EMetaHumanRuntimeMaterialParameterSlotTarget | Item/MetaHumanDefaultSkeletalMeshPipeline.h |
|
Functions
Public
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& InPropertyChangedEvent |
Item/MetaHumanDefaultSkeletalMeshPipeline.h |