| Accents |
FMetaHumanCharacterAccentRegions |
|
MetaHumanCharacterSkin.h |
- EditAnywhere
- BlueprintReadWrite
- DisplayName="Accents"
- Category="Accents"
- Meta=(ShowOnlyInnerProperties)
|
| bEnableTextureOverrides |
bool |
Enables the use texture overrides in the skin material. |
MetaHumanCharacterSkin.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Texture Overrides"
|
| DesiredTextureSourcesResolutions |
FMetaHumanCharacterTextureSourceResolutions |
Desired resolutions to request when Downloading Source Textures. |
MetaHumanCharacterSkin.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Texture Sources"
|
| Freckles |
FMetaHumanCharacterFrecklesProperties |
|
MetaHumanCharacterSkin.h |
- EditAnywhere
- BlueprintReadWrite
- DisplayName="Freckles"
- Category="Freckles"
- Meta=(ShowOnlyInnerProperties)
|
| Skin |
FMetaHumanCharacterSkinProperties |
|
MetaHumanCharacterSkin.h |
- EditAnywhere
- BlueprintReadWrite
- DisplayName="Skin"
- Category="Skin"
- Meta=(ShowOnlyInnerProperties)
|
| TextureOverrides |
FMetaHumanCharacterSkinTextureSoftSet |
If bEnableTextureOverrides is enabled, use textures in this texture set as textures of the skin material. |
MetaHumanCharacterSkin.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Texture Overrides"
- Meta=(EditCondition="bEnableTextureOverrides")
|