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Struct used to hold soft references to a skin texture set. This is used to store override textures in the MetaHuman Character object which are not loaded by default.
| Name | FMetaHumanCharacterSkinTextureSoftSet |
| Type | struct |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacter/Public/MetaHumanCharacterSkin.h |
| Include Path | #include "MetaHumanCharacterSkin.h" |
Syntax
USTRUCT (BlueprintType )
struct FMetaHumanCharacterSkinTextureSoftSet
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Body | TMap< EBodyTextureType, TSoftObjectPtr< class UTexture2D > > | MetaHumanCharacterSkin.h |
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| Face | TMap< EFaceTextureType, TSoftObjectPtr< class UTexture2D > > | MetaHumanCharacterSkin.h |
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Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMetaHumanCharacterSkinTextureSet LoadTextureSet() |
Load the textures and returns a texture set | MetaHumanCharacterSkin.h |