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| Name | MetaHumanCharacter |
| Type | Plugin |
| Part of Plugins | MetaHuman Creator |
| Location | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacter/ |
| Module Build Rules | MetaHumanCharacter.Build.cs |
Classes
| Name | Remarks |
|---|---|
| UMetaHumanCharacter | The MetaHuman Character Asset holds all the information required build a MetaHuman. |
| UMetaHumanCharacterThumbnailAux | Used by thumbnail system to generate additional thumbnails (e.g. face, body) and store them inside the character package. |
Structs
Enums
Public
| Name | Remarks |
|---|---|
| EMetaHumanCharacterBlushMakeupType | |
| EMetaHumanCharacterCameraFrame | |
| EMetaHumanCharacterEnvironment | |
| EMetaHumanCharacterEyelashesType | |
| EMetaHumanCharacterEyeMakeupType | |
| EMetaHumanCharacterEyesBlendMethod | |
| EMetaHumanCharacterEyesIrisPattern | |
| EMetaHumanCharacterFrecklesMask | |
| EMetaHumanCharacterLipsMakeupType | |
| EMetaHumanCharacterLOD | |
| EMetaHumanCharacterRenderingQuality | |
| EMetaHumanCharacterRigState | The rigging state of the Character |
| EMetaHumanCharacterSkinMaterialSlot | |
| EMetaHumanCharacterSkinPreviewMaterial | |
| EMetaHumanCharacterTeethType | |
| EMetaHumanCharacterTemplateType | |
| EMetaHumanCharacterThumbnailCameraPosition | Camera framing positions for taking character's thumbnail. |
| EMetaHumanDefaultPipelineType | Default pipelines for selection in the tool, should be in sync with the pipelines in UMetaHumanCharacterPaletteProjectSettings. |
| ERequestTextureResolution | Enum with the valid texture resolutions to request from the service |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UE::MetaHuman::GeometryRemoval::USTRUCT
(
BlueprintType |
Settings that specify how the pixel values in a hidden face map should be interpreted. | MetaHumanGeometryRemovalTypes.h |