| FHiddenFaceMapImage |
A hidden face map image and the settings to use when applying it |
| FMetaHumanBodyRigLogicGeneratedAsset |
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| FMetaHumanCharacterAccentRegionProperties |
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| FMetaHumanCharacterAccentRegions |
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| FMetaHumanCharacterAssemblySettings |
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| FMetaHumanCharacterAssetsSection |
Configures single section of the wardrobe asset view. |
| FMetaHumanCharacterBlushMakeupProperties |
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| FMetaHumanCharacterCustomVersion |
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| FMetaHumanCharacterEyeCorneaProperties |
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| FMetaHumanCharacterEyeIrisProperties |
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| FMetaHumanCharacterEyelashesProperties |
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| FMetaHumanCharacterEyeMakeupProperties |
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| FMetaHumanCharacterEyeProperties |
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| FMetaHumanCharacterEyePupilProperties |
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| FMetaHumanCharacterEyeScleraProperties |
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| FMetaHumanCharacterEyesSettings |
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| FMetaHumanCharacterFaceEvaluationSettings |
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| FMetaHumanCharacterFaceMaterialSet |
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| FMetaHumanCharacterFoundationMakeupProperties |
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| FMetaHumanCharacterFrecklesProperties |
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| FMetaHumanCharacterGeneratedAssetOptions |
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| FMetaHumanCharacterGeneratedAssets |
A manifest of the assets generated by a UMetaHumanCharacter |
| FMetaHumanCharacterHeadModelSettings |
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| FMetaHumanCharacterIndividualAssets |
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| FMetaHumanCharacterLipsMakeupProperties |
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| FMetaHumanCharacterMakeupSettings |
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| FMetaHumanCharacterSkinProperties |
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| FMetaHumanCharacterSkinSettings |
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| FMetaHumanCharacterSkinTextureSet |
Struct that hard references to all possible textures used in the skin material. |
| FMetaHumanCharacterSkinTextureSoftSet |
Struct used to hold soft references to a skin texture set. |
| FMetaHumanCharacterTeethProperties |
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| FMetaHumanCharacterTextureInfo |
Struct used to serialize information about a synthesized texture |
| FMetaHumanCharacterTextureSourceResolutions |
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| FMetaHumanCharacterViewportSettings |
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| FMetaHumanCharacterWardrobeIndividualAssets |
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