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Struct that hard references to all possible textures used in the skin material. This is also used as a utility to pass around skin textures sets
| Name | FMetaHumanCharacterSkinTextureSet |
| Type | struct |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacter/Public/MetaHumanCharacterSkin.h |
| Include Path | #include "MetaHumanCharacterSkin.h" |
Syntax
USTRUCT ()
struct FMetaHumanCharacterSkinTextureSet
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Body | TMap< EBodyTextureType, TObjectPtr< class UTexture2D > > | MetaHumanCharacterSkin.h | ||
| Face | TMap< EFaceTextureType, TObjectPtr< class UTexture2D > > | MetaHumanCharacterSkin.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Append
(
const FMetaHumanCharacterSkinTextureSet& InOther |
Appends another texture set to this one. Replaces or adds any new textures from InOther | MetaHumanCharacterSkin.h |