Navigation
API > API/Plugins > API/Plugins/MetaHumanCharacter
| Name | FMetaHumanCharacterTextureSourceResolutions |
| Type | struct |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacter/Public/MetaHumanCharacterSkin.h |
| Include Path | #include "MetaHumanCharacterSkin.h" |
Syntax
USTRUCT (BlueprintType )
struct FMetaHumanCharacterTextureSourceResolutions
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BodyAlbedo | ERequestTextureResolution | MetaHumanCharacterSkin.h |
|
|
| BodyCavity | ERequestTextureResolution | MetaHumanCharacterSkin.h |
|
|
| BodyMasks | ERequestTextureResolution | MetaHumanCharacterSkin.h |
|
|
| BodyNormal | ERequestTextureResolution | MetaHumanCharacterSkin.h |
|
|
| FaceAlbedo | ERequestTextureResolution | MetaHumanCharacterSkin.h |
|
|
| FaceAnimatedMaps | ERequestTextureResolution | MetaHumanCharacterSkin.h |
|
|
| FaceCavity | ERequestTextureResolution | MetaHumanCharacterSkin.h |
|
|
| FaceNormal | ERequestTextureResolution | MetaHumanCharacterSkin.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool AreAllResolutionsEqualTo
(
ERequestTextureResolution InResolution |
Returns true if all resolutions are the same as InResolution. | MetaHumanCharacterSkin.h | |
void SetAllResolutionsTo
(
ERequestTextureResolution InResolution |
Sets all resolutions to be the same. | MetaHumanCharacterSkin.h |