| Density |
float |
|
MetaHumanCharacterSkin.h |
- EditAnywhere
- BlueprintReadWrite
- DisplayName="Density"
- Category="Freckles"
- Meta=(UIMin="0", UIMax="1", ClampMin="0", ClampMax="1")
|
| Mask |
EMetaHumanCharacterFrecklesMask |
|
MetaHumanCharacterSkin.h |
- EditAnywhere
- BlueprintReadWrite
- DisplayName="Mask"
- Category="Freckles"
|
| Saturation |
float |
|
MetaHumanCharacterSkin.h |
- EditAnywhere
- BlueprintReadWrite
- DisplayName="Saturation"
- Category="Freckles"
- Meta=(UIMin="0", UIMax="1", ClampMin="0", ClampMax="1")
|
| Strength |
float |
|
MetaHumanCharacterSkin.h |
- EditAnywhere
- BlueprintReadWrite
- DisplayName="Strength"
- Category="Freckles"
- Meta=(UIMin="0", UIMax="1", ClampMin="0", ClampMax="1")
|
| ToneShift |
float |
|
MetaHumanCharacterSkin.h |
- EditAnywhere
- BlueprintReadWrite
- DisplayName="Tone Shift"
- Category="Freckles"
- Meta=(UIMin="0", UIMax="1", ClampMin="0", ClampMax="1")
|