| FMassCodeDrivenMovementTag |
The presence of this tag indicates that this mass agent's velocity should be controlled by the FMassDesiredMovementFragment. |
| FMassDesiredMovementFragment |
This is the output of all processors that intend to affect movement It is the input to the movement system (e.g. mover, animation etc.) |
| FMassForceFragment |
Accumulator for steering / avoidance forces to apply to the desired velocity |
| FMassMovementParameters |
Parameters describing how this mass agent should move |
| FMassMovementStyle |
Describes movement style name. |
| FMassMovementStyleParameters |
Movement style parameters. |
| FMassMovementStyleRef |
Reference to movement style in MassMovementSettings. |
| FMassMovementStyleSpeedParameters |
Movement style consists of multiple speeds which are assigned to agents based on agents unique ID. |
| FMassSimpleMovementTag |
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| FMassVelocityFragment |
This represents the actual physical velocity of the mass entity in the world For agents with an actor representation, this is the velocity of the movement component |