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This represents the actual physical velocity of the mass entity in the world For agents with an actor representation, this is the velocity of the movement component
| Name | FMassVelocityFragment |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassMovement/Public/MassMovementFragments.h |
| Include Path | #include "MassMovementFragments.h" |
Syntax
USTRUCT ()
struct FMassVelocityFragment : public FMassFragment
Inheritance Hierarchy
- FMassFragment → FMassVelocityFragment
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DebugPreviousValue | FVector | MassMovementFragments.h | ||
| Value | FVector | MassMovementFragments.h |