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API > API/Plugins > API/Plugins/MassMovement
Calculate desired movement based on input forces
| Name | UMassApplyForceProcessor |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassMovement/Public/Movement/MassMovementProcessors.h |
| Include Path | #include "Movement/MassMovementProcessors.h" |
Syntax
UCLASS (MinimalAPI)
class UMassApplyForceProcessor : public UMassProcessor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMassProcessor → UMassApplyForceProcessor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMassApplyForceProcessor() |
Movement/MassMovementProcessors.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| EntityQuery | FMassEntityQuery | Movement/MassMovementProcessors.h |
Functions
Public
Protected
Overridden from UMassProcessor
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ConfigureQueries
(
const TSharedRef< FMassEntityManager >& EntityManager |
Movement/MassMovementProcessors.h | ||
virtual void Execute
(
FMassEntityManager& EntityManager, |
Movement/MassMovementProcessors.h |