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Movement style consists of multiple speeds which are assigned to agents based on agents unique ID. Same speed is assigned consistently for the same ID.
| Name | FMassMovementStyleSpeedParameters |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassMovement/Public/MassMovementTypes.h |
| Include Path | #include "MassMovementTypes.h" |
Syntax
USTRUCT ()
struct FMassMovementStyleSpeedParameters
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Probability | float | Probability to assign this speed. | MassMovementTypes.h |
|
| ProbabilityThreshold | float | Probability threshold for this style, used to faster lookup. | MassMovementTypes.h | |
| Speed | float | Desired speed | MassMovementTypes.h |
|
| Variance | float | How much default desired speed is varied randomly. | MassMovementTypes.h |
|