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This is the output of all processors that intend to affect movement It is the input to the movement system (e.g. mover, animation etc.)
| Name | FMassDesiredMovementFragment |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassMovement/Public/MassMovementFragments.h |
| Include Path | #include "MassMovementFragments.h" |
Syntax
USTRUCT ()
struct FMassDesiredMovementFragment : public FMassFragment
Inheritance Hierarchy
- FMassFragment → FMassDesiredMovementFragment
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DesiredFacing | FQuat | MassMovementFragments.h | ||
| DesiredMaxSpeedOverride | float | MassMovementFragments.h | ||
| DesiredVelocity | FVector | MassMovementFragments.h |